Zitat
BUdDY2008
Auf Xanga.com hat ein gewisser DenKirson eine Liste der Waffen und ihren speziellen technischen Daten veröffentlicht; sehr informativ und nützlich, wie ich finde. Wäre auch was für die News. hier mal der Inhalt:
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Bad Company 2
Battlefield Bad company 2 Chart.
The numbers listed are taken directly from the game code.
The only way any of this is wrong is if the numbers were changed or if I made a typo.
Apparently, the damage of certain weapon classes has been increased for consoles.
Imagine that all Assault Rifles, SMGs, LMGs and Pistols have had their damage multiplied by 1.25x.
MARCH 9: Minor change to the weapon chart - updated some numbers from the Beta version to Retail version.
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The basics of any of the primary weapons are:
-Damage
Damage starts high up close, drops over distance, and continues at a lower damage amount.
For all weapons, a headshot delivers 2x damage.
-Rate of Fire
"Rate" is measured in Rounds Per Minute.
"Time" is the delay between shots.
-Reload Time
Reloading is made of Time and Threshold (or "Add").
"Time" is the time in seconds for the weapon to finish the reload animation and be ready to fire.
"Add" is the point in time during the reload when the ammo counter changes.
The Pump Action shotguns reload one round at a time.
The first shell takes longer to reload than all shells after it.
For those three shotguns, the chart reads "First" and "Next".
-Spread, Recoil and Kick
There are MANY variables related to a weapon's accuracy and inaccuracy.
To make it as simple as possible, a bigger number = worse accuracy, more recoil.
I've narrowed it down to the most essential ones:
The two in Spread are the minimum hip spread when standing still and moving.
The two in Recoil are spread added to the weapon with each shot from the hip and sighted.
The two in Kick are the weapon's sights jumping around with each shot.
"Amp" modifies "Kick" - multiple shots will cause "Amp" to increase which then makes "Kick" become more random.
Oh yeah, soldier health is 100.
Six seconds after taking damage, the player will recover three health per second.
A brief explanation for a few other numbers...
There are variables for each posture and again for each posture when sighted.
A "Min" for when the player is not firing his weapon and a "Max" for the highest spread a weapon can have from firing.
When not firing the weapon, weapons universally recover 3.0 degrees of spread per second.
Nearly all weapons have a 5.5 "Max" spread in any posture. Pistols have a Max of 3.0 and Sniper rifles have 7.0.
Crouching does not benefit any weapons' accuracy except for LMGs in which hip spread barely improves.
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A slightly more detailed description of the Power Tool and the way it repairs:
The Power Tool fires at a rate of fire of 900 RPM. That's a "shot" every 0.066 seconds.
With each "shot", it gains 0.041 heat. Constantly fighting against that heat is a cooldown of 0.5.
The two combined with the rate of fire allows the Power Tool to fire 125 times over the course of 8.3 seconds.
It repairs 5 points of damage with each shot.
With the 0.3 second delay before the tool starts up, that's 625 vehicle health repaired over 8.6 seconds.
For reference, All armored ground vehicles have 1250 health.
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On the "physics" of Bullet Drop, there are several types of bullets:
Bullet. The standard for all weapons from pistols to the weaker Recon Rifles. They are not affected by gravity at all. You can fire straight at an enemy at any distance.
Sniper_Bullet. A bullet affected by fake gravity. Used by the M24, SV-98, GOL, and Slug Shotguns
HMG_bullet. Used by stationary and vehicle mounted machineguns. That AND the M95 sniper rifle.
The two features of HMG_Bullet is that it does not drop as much as Sniper_Bullet AND it can damage lightly armored vehicles such as Jeeps and Helicopters.
All bullets travel at the same arbitrary speed of "600" (though their tracers are made intentionally slower than the actual projectile).
COMING SOON:
Explosives
Vehicle Health and Weapons
Specializations
//COPYRIGHT BY "DanKirson" @ xanga.com
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »zebedeus« (11.03.2010, 16:25)
Sehr coole Info danke dir !
das wäre ja ein ganzes vermögen an vmoney für diejenigen, die das ins wiki übertragen![]()
Dieser Beitrag wurde bereits 1 mal editiert, zuletzt von »zebedeus« (11.03.2010, 21:13)

Und THX für den Thread, schöne Infos dabei!
Zitat
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HMG Bullet: Wird von stationören Geschützen, am fahrzeig befestigten Maschinengewähren und dem M95 verwendet.
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Zitat
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HMG Bullet: Wird von stationören Geschützen, am fahrzeig befestigten Maschinengewähren und dem M95 verwendet.
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